Showing posts with label Drift Map. Show all posts
Showing posts with label Drift Map. Show all posts

Tuesday, February 3, 2009

Mapping Lecture

Hello all.

We meet tomorrow (Wednesday, February 4) in B91 for a lecture on
mapping. I will talk about artistic and experimental cartography, and
show examples of maps and images I hope will inspire you when you are
creating and editing your Soundwalk and Drift maps. I'll also go over
the structure of your Drift Atlas blogs.

I also hope to give you a preview of what to expect next week when we
start building our microphones. Needless to say, by now you should have
paid a visit to Riverwest Film and Video to pick up your supplies. If
not, go there soon!

See you all tomorrow.

Wednesday, November 5, 2008

Post-Crit Thoughts for Drift 2

Hello, all.

Some things to keep in mind following this afternoon's Crit:

* Edits are different from effects. When we said "no effects" on the rough-cut silent sketches, we meant no wipes, dissolves, overlays, slowed/accelerated footage, oversaturation, color imbalances, contrast changes, added noise/speckles, etc. This does not mean we are looking for completely untouched footage straight from your camera; this is RAW footage, and should be kept private. We ARE looking for footage that has been assembled with thoughtful and precise edits: what happens when one clip ends and the other begins? Are you cutting at exactly the right moment? Is the tail end of clip #1 visually compatible with the beginning of clip #2? Are there rhythmic properties of a clip that you can highlight by juxtaposing similar rhythms in a second clip? The same with graphic qualities? Can repetition of a particular image or clip throughout the sketch be used to heighten a sense of drama or movement?

* Your two rough-cut sound sketches may feature whatever special effects (image and sound) that you wish to use. Here is your chance to try out some ideas to see if they may work for your final-cut sound video. More often than not, you will discover that you do not need special visual effects after all. You can almost always say something better using a well-considered edit than a wipe or dissolve or overlay. But, that's what the rough-cut sound sketches are designed to do: allow you to experiment with ideas in a shorter clip where the stakes are not as high, working out the bugs before you spend precious time and sweat on your final-cut sound video.

* The sounds you use for your rough-cut sound sketches can be realistic or abstract, long continuous takes or highly edited sonic adventures. What we will be listening for, however, is that these sounds are DIFFERENT from the sounds you posted for Drift 1. And, of course, that they function in a well considered image/sound relationship with the visual footage.

* We are looking for four rough-cut clips, two silent and two with
sound. These four clips should all be derived from your Drift 2 walks,
but should be different enough from each other that we can see that you
have considered the innumerable directions your work can take. We DO
NOT want to see you simply adding sound to one of your posted silent
sketches to make it a sound sketch. We want you to choose the BEST four
clips among all of your footage, not the ONLY four clips you have.

* Avoid portrait mode in your still photographs at all times. As you
peruse videos on the web, you will find very few, if any, videos
composed of portrait (vertical) shots. Landscape (horizontal) shots are
preferred because they best correspond to the standardized dimensions of
film and video. (We will not downgrade rough-cut silent sketches that
feature vertical imagery as long as you do not continue this practice in
your rough-cut sound sketches or in your final-cut sound video.)

* If you are setting up a long take where the camera is stationary and
the footage shows movement across or within the frame, then you must use
a tripod or otherwise secure your camera. A shaky camera undercuts your
carefully composed long take and distracts from your message.

* The ideal format for the web is detailed in the QuickTime Tutorial:
http://www.glennbach.com/film_116/116_quicktimepro.html

Compression: H.264
Quality: Medium
Frame Rate: 15
Encoding Mode: multi-pass
Dimensions: 320x240
Prepare for Internet Streaming: Fast Start

By all means, work on your video in the largest, highest quality format
possible in order to best view your footage in the studio, but EXPORT A
COPY of lower quality exclusively for web distribution on your Drift 2
Blog. Everyone knows that viewing a video on the web is different than
viewing a video in a movie theater or on television, so don't worry that
your work is being seen at a lesser level of quality than you would
prefer. Go ahead and save full-resolution top-quality versions for your
own archive and for other purposes, but, FOR THIS CLASS, we only want to
see WEB-COMPATIBLE videos posted to your blog. If a video takes too
long to download (or if I look on your PantherFile and see a 300 MB clip
instead of an 8 or 10 MB clip), then you have uploaded an uncompressed
video. If a video takes too long to load, then your viewer will
definitely move on to another website.

* If your clip is widescreen or does not strictly adhere to the 320x240
dimensions without distorting, then use black bands (if appropriate) and
try to shrink your playing window as closely to 320x240 as possible.

* Only MOV format videos are allowed. We do not want to see any AVI,
WMV (which don't play at all), MPG, MP4, W4V, or any other format other
than MOV. If you are editing in Windows Movie Maker or other Windows
app, then you MUST download a separate piece of freeware to convert your
WMV or other formatted file to MOV. See the syllabus for links to
conversion apps:
http://www.glennbach.com/film_116/116_syllabus.html

* Rough-cut sketches are edited clips that best illustrate some of the
ideas and directions you wish to pursue in your final clip. No longer
than 30 seconds, these rough-cut sketches are not meant to be perfect,
finished works of art (although they certainly can be well-made and
remarkable). If you post a fabulous, tight, breathtaking and
fully-realized rough-cut sketch, do not think that your work is done.
We will then expect to see an even more fabulous, tighter, more
breathtaking, and more complex final cut video. We are on the lookout
for recycled clips, and we will spot them right away.

* If you have posted a rough-cut sketch that you or your Lab Instructor
or your peers think is missing something or violates one or more of the
rules mentioned above, then you can simply post a revised version of
that rough-cut sketch in a new post. Remember that your Blogs are
online evidence of your work-in-progress, and stand as portraits not
only of you as a person but of you as an artist. Don't spend too much
time trying to perfect a rough-cut sketch. Fix what needs to be fixed
and move on to your rough-cut sound sketches.

* The final-cut sound video is longer than your rough-cut sketches (no
longer than 2 minutes) and should be a development of, and an expansion
upon, the ideas you explored in your sketches. We DO NOT want to see a
rough-cut sketch recycled (or simply lengthened with similar material)
into a final-cut sound video. We DO want to see a final video that
fully realizes the ideas and promise shown in the rough-cut sketches.
We DO want to see a final-cut video that emerges from your Production
Strategy (which, in turn, is derived from your Drift Assessment and Ten
Questions).

* Your Drift Map for Drift 2 may be the same GoogleMap you used for
Drift 1 with additional "soundmarks" and "imagemarks" added for Drift 2
(preferably color coded so that the two Drifts can be identified) or an
entirely new map altogether. If this is the case, we will want to see a
MASTER MAP that shows the areas you explored in BOTH Drift 1 and Drift
2. We also want to see linking going on between your Research Blog and
your Drift 1 and Drift 2 Blogs.

* Some of you have expressed a desire to make a straightforward
narrative film. We say, "go for it," as long as your image and sound
materials come from your WALKS OUT IN THE WORLD. Rather than execute a
screenplay or fully-formed idea (a perfectly valid exercise, and one
that is covered in other classes), we ask that you go out on a WALK in
or through a particular site or sites, gather material from those
locations, and then sift through your footage in the studio to assemble
your final video. If you design your Production Strategy carefully
enough, you can place yourself in a situation where the material you
gather is perfectly suited for a narrative video. Sound and imagery
that reveals the inside of your dorm room, however, is not the result of
a WALK, no matter how you try to spin it. Gather that footage if you
absolutely need to, but save it for another class or project.

Okay, that's enough for now!

Tuesday, September 23, 2008

SonicStage Overview, Audacity Demo

Hello, all.

Tomorrow, September 24, we meet in B91 for a SonicStage overview and
Audacity demo. I also hope to give a brief demo on GoogleMaps, if we
have time.

Speaking of maps, remember that your Drift 1 blog must contain (or link
to) a Drift Map of some sort that includes:

* the outermost boundaries of your walk (including an overall
reference to City and State)
* the line(s) of your walk as determined by your Drift strategy
* key soundmarks / landmarks pinpointed with markers or symbols
* descriptions of these soundmarks / landmarks
* date/time you explored this site

The Drift Map may be a drawing, painting, collage, comic, manipulated
photo, or GoogleMap, and will be the first post on your Drift 1 Blog
(followed by your Drift Strategy). Each of the five field recordings
you post on your Blog must be accompanied by some visual element: a
detail from your Drift Map, a photo of the site, a sketch, or whatever.
Be creative, and have fun.

If you haven't gone on your Drift walk yet, you should this weekend.
Drift 1 is not due until October 13, but it's important that you gather
your raw recordings now (and a lot of them!) so that you will have
plenty of time to listen, edit, post, and troubleshoot. Record more
than you think you need, and for longer than you think you need. You'll
be glad you did.

All of this information can be found on the Drift 1 page:
http://www.glennbach.com/film_116/116_drift_1.html

Remember to keep up with your readings. The first Reflective Response
must be posted to your Research blog by Sunday, September 28, 5 PM.
Pick one of the following articles for your Response: Cresswell, Cross,
Debord, Ferrington, Hart, Lippard, Russolo, This American Life, Toop,
Westerkamp. The questions, and links to the readings, can be found on
the Research page:
http://www.glennbach.com/film_116/116_research.html

We'll see you tomorrow.

Wednesday, June 25, 2008

Drift 1 walk

Hello, all.

Good luck tomorrow with your Drift walks. The weather looks good for tomorrow afternoon, so please take advantage of the open class time and get those walks done.

A clarification on the Drift Maps. Remember that you have to make a master Drift Map that shows the outermost shape of your Drift area, a tracing of the line(s) of your walk as determined by your Drift Strategy, along with date/time/location/description of the soundmarks that you encountered on your walk. The Map should also indicate that you are exploring Milwaukee, Wisconsin (or whatever town).

The Drift Map may be hand-drawn, collaged, painted, Photoshopped, or GoogleMap . . . your choice.

http://www.glennbach.com/film_116/116_drift_1.html

Tutorials page (Blogger, PantherFile, Audacity, etc.)
http://www.glennbach.com/film_116/116_blogger.html

Have a productive walk, a great weekend, and I'll see you on Monday.

Sunday, May 4, 2008

Drift 3 Screenings, Course Evals, Drift Maps Due

Hello, all.

I can't believe we are now at the final week of instruction! We meet tomorrow in B91 for the last of our Drift 3 screenings. Attendance is mandatory, even if you've already screened your work.

We have also been asked by the Film Department to make sure that as many of you complete the course evaluations as possible, so, please, please, please, if you didn't fill out a course eval last week, show up tomorrow and help us out with that. It's really important.

Drift Maps are due tomorrow at 3 PM, so make sure you've documented all three of your Drifts.

On Wednesday in B91 we will have our final class meeting, a potluck and screening of Rivers and Tides: Andy Goldsworthy Working With Time. This should be a fun and relaxing way to end the semester, so think of something yummy to eat and share.

See you tomorrow.

Monday, April 21, 2008

Individual Critiques, Drift Maps

Hello, all.

We continue today with Individual Critiques. If you haven't signed up for an appointment with your Lab Instructor, do so right away. The sign-up sheets are on my door, B60. These sessions are critical for you to receive feedback on your work-in-progress before we begin officially screening your final sound videos on Monday, April 28th. Please check the Drift 3 grading criteria to make sure you are hitting all the necessary marks.
http://www.glennbach.com/film_116/drift_3_grading_criteria.pdf

A reminder that the Drift Maps are a graded feature of this course (50 points), and that your GoogleMap must include documentation of all three of your Drifts. I've been going through the Drift Maps throughout the semester, and I thought I'd point out some things to look for when fine-tuning your Drift Maps:

Jonathan L. and Dave M. color coded their Drifts.
http://tinyurl.com/yvk3q2
http://tinyurl.com/32b2oy

Jordan S. included descriptive Drift experiences on various placemarks, and included links to the MP3s.
http://tinyurl.com/yssnbg

Justin T. used looser, thicker lines that look hand-drawn and give his Drift Map a lighter feel; his description of steps he had to take to faithfully execute his Drift Strategy made me think that I should remind you all not to risk your lives for your Drifts!
http://tinyurl.com/2ofhkd

Andy S. included his Drift Strategy in the placemark description for his Starting Point.
http://tinyurl.com/yqpbxc

William O. and Michael C. both inscribed shapes on the map according to their Drift Strategies (although I wish Michael had chosen larger areas to explore!).
http://tinyurl.com/yupdw6
http://tinyurl.com/2ubr9s

The Drift Maps are due Monday, May 5, so you still have some time to fill in some blanks. You can review the Drift Map grading criteria here:
http://www.glennbach.com/film_116/drift_map_criteria.pdf

Okay, we'll hopefully see you soon.

Tuesday, February 19, 2008

Final Drift 1 Help Session Wednesday, February 20

Hello all,

A reminder that we will be having another Help Session tomorrow, Wednesday, February 20. Here is the schedule:

* SonicStage: Steve, MIT B-18
* Scanning Maps: David, B-18
* Audacity: Seth, Julie, Alex, B-56
* Blogger, PantherFile, GoogleMaps: Glenn, B-65
* Drawing Maps: Lilly, B-68


We didn't have a huge turnout on Monday, so I'm hoping that we'll see more of you tomorrow.

For those using SonicStage at home, either on a laptop or PC: we urge you, in the STRONGEST POSSIBLE TERMS, to come in tomorrow and talk to Steve in B-18 about how to set up your SonicStage preferences. SonicStage doesn't default to WAV format in some cases, and apparently doesn't support the WAV format at all in Vista.

It's critical that you get this right . . . the recordings have to be in WAV format for you to import them into Audacity.

Remember that you are completing two types of maps in this class. The first is the Drift Map, which is the GoogleMap you will be using throughout the semester to document all of the soundmarks and landmarks for all three of your Drifts. This map is in process, and won't be complete until you have gone out and executed your Drift 3 in April.

The second is the series of hand-drawn maps specific to Drift 1, five maps corresponding to the location where you found and recorded each of your five sounds you will be posting on your Drift 1 Blog. These five hand-drawn maps will be scanned, uploaded to PantherFile, and posted on your blog as the visual element for your five posts about your five sounds.

The hand-drawn maps are a requirement for Drift 1, but are optional for Drifts 2 and 3.

Here are examples of Blogs from last semester:
http://www.glennbach.com/film_116/07116_directory.html

Remember the Tutorials page:
http://www.glennbach.com/film_116/08116_tutorials.html

Please note that tomorrow is really the best time to get help on your Drift materials. Don't wait until Sunday night or Monday morning to figure things out. If you e-mail us Sunday night or Monday morning, we may not be able to get back to you in time for the mandatory Drift 1 Critique sessions on Monday.

Good luck, and we hope to see you tomorrow.

Best,

Glenn

P.S. If you are planning to attend the map drawing workshop, please bring the following materials:

* Any and all notes and sketches pertaining to your Drift (if you feel like some vital info might be missing--street names, major building names etc., you can look this info up online to piece together what you do have.)

* Paper (regular 8 1/2 by 11 paper is great)

* Pencils and erasers

* Coloring tools: markers, crayons, colored pencils, paints, ink, etc.; whatever you like. (PRISMACOLOR dual-tip design markers work really well and do not bleed. These are available at the UWM bookstore and sold individually.)

* Black fine-tip marker or pen

Tuesday, February 5, 2008

Preparation for Wednesday, February 6

Hello, all.

Thanks for your patience and perseverance in soldering your microphones. Nearly all of you were able to build a finished, working stereo microphone. However, we will have an additional soldering session tomorrow, Wednesday, February 6, starting at 1 PM, in B-18. So, if you were unable to finish your mic, or you need to test your mic or fix a windscreen, please feel free to drop by.

We will meet as a class at 3 PM in B-91 before breaking out into the lab sections for a mandatory field recording practice session (we will be taking attendance). Bring your production kit, mics, Hi-MD minidisc, headphones, and fresh batteries.

Hopefully it will stop snowing by class time, but, if the weather is still really bad, we'll pick some indoor or sheltered locations. You can protect your MD recorder by wrapping it in a plastic bag and keeping it in your pocket, and your microphones should be fine for a few minutes in light snow with the windscreens, but you can also protect them with plastic bags for stationary recording.

There were some bad links on the syllabus, which led some of you to last semester's version of the syllabus. Hopefully I've fixed these errors and you'll now be pointed to the correct information. (Sorry for the confusion.)

To clarify: After you finish creating your Drift Map (preferably with a Start Point indicated), post the Tiny URL as a comment to this post on the Course Blog:
http://film-116.blogspot.com/2008/01/drift-maps.html

The deadline for this is tomorrow, February 6, 5 PM.

Remember that the Drift Map is an ongoing space where you will be documenting all of the sights, sounds, and events for all three of your Drifts. The hand-drawn map is a requirement for Drift 1 (and an option for Drifts 2 and 3) that will serve as the visual component for the sounds posted in your Drift 1 blog.

Remember to read Hiss and Westerkamp.
http://www.glennbach.com/film_116/08116_research.html

Please note that the syllabus (as well as all of the sub-pages) are being updated throughout the semester, so remember to refresh your browser when viewing the syllabus.

See you tomorrow.

Glenn

P.S. Someone left Kit #44 in B-18. I have it in my office--you can pick it up during my office hours tomorrow 10-11, or during class.

Friday, January 18, 2008

Drift Maps

One way to upset the usual way in which urban landscapes are negotiated is by walking, paying close attention to sonic and visual details often overlooked when we usually pass through on our way to somewhere else. By doing this, we take on the role of artist-as-cartographer, making unique and interesting maps that open up the possibilities of how to understand the world in which we live.

You will create and maintain a map to track the soundmarks and landmarks of your three Drifts.

Create your Drift Map using GoogleMaps (GoogleMap tutorial).

Post the Tiny URL to your Drift Map as a comment to this post by February 6, 3 PM.